Introduction | |||
About This Tutorial | (00:38) | ||
Overview Pt.1 | (03:03) | ||
Overview Pt.2 | (03:25) | ||
New in 3ds max 7 | (05:12) | ||
Getting Started | |||
System Requirements | (01:51) | ||
Setting Screen Depth | (00:50) | ||
Setting Up Your Workspace | (01:44) | ||
Playing Safe | (04:28) | ||
Working With Objects | |||
Viewing & Hiding | (02:41) | ||
Selecting Objects Pt.1 | (04:15) | ||
Selecting Objects Pt.2 | (05:22) | ||
Named Selection Sets | (06:07) | ||
Renaming | (01:43) | ||
Case Sensitive & Lock | (03:18) | ||
Modifying Objects | |||
Modifiers Intro | (02:53) | ||
Modifier Sets | (02:12) | ||
Grayed Out Buttons | (01:24) | ||
Segmentation & Modifiers | (03:03) | ||
Limits | (04:45) | ||
Axis/Coordinate System Pt.1 | (02:27) | ||
Axis/Coordinate System Pt.2 | (04:29) | ||
Modifier Order | (01:31) | ||
Instanced/Make Unique | (02:16) | ||
Transforming & Cloning | |||
Transforms Intro | (01:41) | ||
Move/Reference Coordinates | (04:26) | ||
Rotate | (01:58) | ||
Transforms: Screen Handle | (01:44) | ||
Unconstrained Rotation | (00:39) | ||
Scale | (05:22) | ||
Squash | (02:49) | ||
Numeric Transforms: Move | (03:49) | ||
Numeric Transforms: Rotation | (03:52) | ||
Numeric Transforms: Scale | (01:35) | ||
Reset XForm | (04:15) | ||
Cloning Intro | (05:06) | ||
Viewing Clone Dependencies | (03:05) | ||
Mirror Clone | (02:04) | ||
Arrays | (03:41) | ||
Previewing & Rendering | |||
Intro to Previewing & Rendering | (02:55) | ||
Animation: > Make Preview | (05:05) | ||
ActiveShade | (02:26) | ||
Rendering | (02:18) | ||
Rendering to Still-Image File Formats | (03:59) | ||
Network & Background Rendering Pt.1 | (05:03) | ||
Network & Background Rendering Pt.2 | (02:23) | ||
Groups & Layers | |||
Groups: Intro | (05:06) | ||
Group: Open/Close/Ungroup/Explode | (02:01) | ||
Group: Attach/Detach | (01:14) | ||
Layers Toolbar | (04:02) | ||
Layers Manager | (03:51) | ||
Using 2D Shapes To Make 3D Objects | |||
2D Shapes | (04:29) | ||
Lathing a Line (Wine Glass) | (04:29) | ||
Lathing a Circle (Helmet) | (02:09) | ||
Extrude (Text & Star) | (03:03) | ||
Lofted Objects: Intro | (01:30) | ||
Lofting Using Multiple Shapes | (02:29) | ||
Using Deformation Curves | (04:46) | ||
Easy Modification of Lofts | (03:40) | ||
Vertices: Corner/Bezier/Smooth | (03:07) | ||
Working With Precision/To Scale | |||
Working To Scale/Viewport Setup | (03:12) | ||
Using Snaps/Snaps Toolbar Pt.1 | (03:36) | ||
Using Snaps/Snaps Toolbar Pt.2 | (03:48) | ||
Quick Align | (02:25) | ||
Keyboard Entry/Align | (05:15) | ||
Clone & Align | (05:03) | ||
Normal Align | (04:18) | ||
Surface Modeling | |||
Introduction to Surface Modeling | (03:59) | ||
Editable Mesh (Flashlight) Pt.1 | (03:39) | ||
Editable Mesh (Flashlight) Pt.2 | (03:02) | ||
NURBS Pt.1 | (02:19) | ||
NURBS Pt.2 | (03:42) | ||
Editable Patch | (02:06) | ||
Editable Poly Pt.1 | (03:22) | ||
Editable Poly Pt.2 | (03:49) | ||
Paint Deformation Pt.1 | (02:26) | ||
Paint Deformation Pt.2 | (03:12) | ||
Edit Poly Modifier | (02:37) | ||
Paint Soft Selection | (04:06) | ||
Materials & Maps | |||
Intro to Materials/Maps & Shaders | (01:40) | ||
Ambient/Diffuse/Specular/Opacity | (04:55) | ||
Using Bitmap Maps | (05:28) | ||
Save Scene Materials in Library | (02:13) | ||
Save from Material Editor to Library | (01:24) | ||
Put Material to Library | (01:17) | ||
Tiling & Offset | (03:20) | ||
Procedural Maps Intro | (03:04) | ||
Checker | (02:59) | ||
Blur/Blur Offset | (02:09) | ||
Put Material to Scene | (02:07) | ||
Reflection & Refraction | (04:12) | ||
Bump (Noise) | (03:58) | ||
Specular Map (Falloff/Gradient) | (01:14) | ||
Opacity (Falloff) | (03:25) | ||
Opacity (Gradient/Noise) | (02:28) | ||
Diffuse Map (Mix/Splat/Cellular) | (04:21) | ||
Multi/Sub-Object Materials/Material IDs | (03:20) | ||
Changing Material IDs of Sub-Objects | (02:07) | ||
Using Shapes to Set Material IDs | (05:24) | ||
Attaching Objects Creates MSO Materials | (03:57) | ||
The Ink'N'Paint Material | (03:57) | ||
The Unwrap UVW Modifier Pt.1 | (04:59) | ||
The Unwrap UVW Modifier Pt.2 | (03:07) | ||
Mask (Falloff/Waves) | (03:38) | ||
mental ray Materials (DGS) Pt.1 | (05:38) | ||
mental ray Materials (DGS) Pt.2 | (04:03) | ||
Animation - Introduction | |||
Animation/Scene Setup | (00:40) | ||
Animation: Auto Key | (03:16) | ||
Animation: Set Key | (01:34) | ||
Deleting & Editing Keys | (03:19) | ||
Key Filters | (01:26) | ||
Basic Cameras & Lights | |||
Standard Cameras (Target/Free) | (04:06) | ||
Controls (Dolly/Perspective) | (04:06) | ||
Controls (Roll/Orbit/Pan/Truck/FOV) | (04:06) | ||
Parameters (Show Cone/Clipping Planes) | (04:06) | ||
Standard Free Light | (04:54) | ||
Standard Target Light | (03:01) | ||
Hotspot/Falloff | (03:57) | ||
Aligning Cameras & Lights | (02:26) | ||
Decay | (04:53) | ||
Near & Far Attenuation | (04:34) | ||
Omni (Exclude) | (02:59) | ||
Projector Maps | (03:08) | ||
Daylight Pt.1 | (03:56) | ||
Daylight Pt.2 | (04:48) | ||
Daylight Pt.3 | (03:04) | ||
Atmospheric Effects | |||
Fire Effect Pt.1 | (03:51) | ||
Fire Effect Pt.2 | (02:49) | ||
Fire Effect Pt.3 | (04:27) | ||
Volume Fog | (04:32) | ||
Fog Pt.1 | (03:31) | ||
Fog Pt.2 | (05:09) | ||
Fog Pt.3 | (05:08) | ||
Volume Light | (05:38) | ||
Rigging Intro | |||
Skin & Bones Pt.1 | (03:49) | ||
Skin & Bones Pt.2 | (02:46) | ||
Control Objects | (04:10) | ||
Custom Attributes Pt.1 | (04:23) | ||
Custom Attributes Pt.2 | (03:27) | ||
MAXScript: degToRad | (01:32) | ||
Attribute Holder Modifier | (03:53) | ||
Parameter Collector Pt.1 | (04:48) | ||
Parameter Collector Pt.2 | (04:54) | ||
Parameter Collector Pt.3 | (02:14) | ||
Bones - Skinning - Rigging | |||
Creating the Dolphin Bones Pt.1 | (01:32) | ||
Creating the Dolphin Bones Pt.2 | (04:30) | ||
Creating the Dolphin Bones Pt.3 | (04:11) | ||
Naming the Bones | (01:36) | ||
Bones Linking - Forward Kinematics (FK) | (01:41) | ||
Creating a Center of Mass | (01:16) | ||
Creating Control Objects Pt.1 | (02:41) | ||
Creating Control Objects Pt.2 | (02:23) | ||
Creating Control Objects Pt.3 | (03:34) | ||
Creating Control Objects Pt.4 | (03:59) | ||
Creating Control Objects Pt.5 | (04:27) | ||
Making Bones Non-Renderable | (01:51) | ||
Skinning Pt.1 | (00:59) | ||
Skinning Pt.2 | (04:32) | ||
Skinning Pt.3 | (02:55) | ||
Locking Down Bones | (02:55) | ||
Locking Down Control Objects Pt.1 | (02:45) | ||
Locking Down Control Objects Pt.2 | (05:59) | ||
Custom Attributes Pt.1 | (03:54) | ||
Custom Attributes Pt.2 | (03:20) | ||
Correcting the Hierarchy | (03:20) | ||
Using the Rig Pt.1 | (05:58) | ||
Using the Rig Pt.2 | (05:58) | ||
Inverse Kinematics Pt.1 | (05:58) | ||
Inverse Kinematics Pt.2 | (05:58) | ||
Inverse Kinematics Pt.3 | (03:51) | ||
Combining FK & IK Pt.1 | (03:19) | ||
Combining FK & IK Pt.2 | (03:00) | ||
Limiting IK - Creating Bones | (04:18) | ||
Limiting IK - Skinning | (04:43) | ||
Limiting IK - IK Limits | (02:58) | ||
Reaction Manager | |||
Intro to Reaction Manager | (03:41) | ||
Adding/Moving/Scaling & Deleting States | (03:12) | ||
Create Mode | (01:31) | ||
Edit Mode | (03:15) | ||
Editing States Numerically | (00:54) | ||
List Controller with Reaction Mgr.Pt.1 | (01:52) | ||
List Controller with Reaction Mgr.Pt.2 | (04:23) | ||
Create State | (01:26) | ||
Using Reaction Mgr.& IK - Expose TM Pt.1 | (04:30) | ||
Using Reaction Mgr.& IK - Expose TM Pt.2 | (05:06) | ||
Animation - Motion Controllers | |||
Motion Controllers - Introduction | (02:56) | ||
List Controllers | (04:33) | ||
Animation Menu - Controllers | (01:55) | ||
Trajectories Pt.1 | (05:25) | ||
Trajectories Pt.2 | (02:04) | ||
Track View - Curve Editor Pt.1 | (04:31) | ||
Track View - Curve Editor Pt.2 | (04:45) | ||
Track View - Dope Sheet Pt.1 | (04:45) | ||
Track View - Dope Sheet Pt.2 | (04:16) | ||
Particles - Space Warps - Morphs - VP | |||
Particle Systems - Basics & Presets | (05:57) | ||
SuperSpray Particle System Pt.1 | (03:59) | ||
SuperSpray Particle System Pt.2 | (03:50) | ||
Materials for Particles | (02:32) | ||
Space Warps - Overview & Creating | (06:25) | ||
Dynamics - Bouncing a Sphere | (03:39) | ||
PDeflector - Bouncing Particles | (02:23) | ||
Particle Flow Pt.1 | (06:18) | ||
Particle Flow Pt.2 | (05:18) | ||
Morph Compound Object | (04:26) | ||
Morpher Modifier | (04:11) | ||
Video Post Pt.1 | (04:01) | ||
Video Post Pt.2 | (02:42) | ||
reactor | |||
Intro | (01:25) | ||
Rigid Bodies Pt.1 | (03:53) | ||
Rigid Bodies Pt.2 | (04:03) | ||
Rigid Bodies Pt.3 | (03:47) | ||
Creating Initial Velocity | (02:46) | ||
Soft Bodies Pt.1 | (02:21) | ||
Soft Bodies Pt.2 | (04:13) | ||
Soft Bodies Pt.3 | (03:33) | ||
Cloth | (03:33) | ||
Low Poly Modeling - Animation - Maps | |||
TurboSmooth | (01:23) | ||
Skin Wrap Modifier Pt.1 | (03:38) | ||
Skin Wrap Modifier Pt.2 | (02:28) | ||
Skin Wrap Modifier Pt.3 | (03:04) | ||
Skin Wrap - Face Limit | (00:49) | ||
Skin Wrap Local Parameters Pt.1 | (02:06) | ||
Skin Wrap Local Parameters Pt.2 | (04:05) | ||
Skin Wrap Local Parameters Pt.3 | (06:00) | ||
Skin Wrap Local Parameters Pt.4 | (03:30) | ||
Skin Wrap Patch Modifier | (05:41) | ||
Normal Maps Pt.1 | (04:20) | ||
Normal Maps Pt.2 | (03:22) | ||
Credits | |||
About the Author | (00:33) |